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Disney Board GameVintage Disney Board Games


1972 Milton Bradley "A Check Out to Walt Disney World's Magic Kingdom" parlor game. For several years now, I've kept in mind a bit of a parlor game I owned when I was young. All I could remember was having to assemble a cardboard monorail that was raised & went around the board.


I also thought from my age, possibly it was around 1971 when MK opened. At numerous times, I've tried googling, but no luck. Last night, I finally hit the right mix of words ... and found it !! Now, I keep in mind much more of the game. I keep in mind putting everything together more than playing it though.


So I'm thinking it wasn't popular? Pretty funny looking back. It needs to have been a present from someone, since my parents were not Disney individuals. lol.


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Today is the 44th anniversary of the grand opening of Walt Disney World. In honor of the anniversary, I'm publishing photos of the Walt Disney World parlor game from Milton Bradley. It was December of 1972 and my mama and I were in the toy department of Sears. She told me to pick something out to provide to my brother for his birthday, and this is what I selected.


The disk would then roll down a ramp and out the front or back door and roll across the game board. Wherever it stopped, that is where the player was to move their playing piece (vintage disney world). If you arrived at one of the four spots marked "Monorail Spin", you would dispose of a Monorail "ticket" and then you might slide the Monorail cars and truck along the track to advance your playing piece to the other end of the board.




Fascinating. They must have just done a cross promotion with the Florida Citrus Commission and consisted of the Orange Bird! I like the graphics utilized on the game board! For the "Tea Cup Flight", the instructions state, "A player coming to the Tea Cup Flight entrance need to board this flight. He spins the spinner and moves the Tea Cup Ride the same count.


Some Known Questions About Vintage Disney Board Games.


Walt Disney WorldWalt Disney World
The turntable was to be turned a quarter turn for each number spun, however, the directions never state whether you needed to consistently turn the Tea Cups to the right or to the left. I wonder if we ever considered that as kids? Could that be Anita Bryant in front of the "orange juice" beverage stand? Hmmm, I don't see any whip cream on her face, so most likely not! If a player arrived on a space that was currently occupied by another player, he/she might move that other player to one of 3 drink bases on the board (consisting of the Ice Cream Station) which gamer would then have to continue their video game play from that area.


Here are address a few of the "tickets". Each gamer had their own color that referred their playing piece's base. I question why every ticket has the Monorail on it? The item of the video game is to visit all the park destinations and consume all of your tickets. The very first one to do so, wins.


59 back in 1972! Pleased 44th Anniversary to Walt Disney World's Magic Kingdom! (To see another kids's video game from 1972, that was based on a Disneyland and Walt Disney World attraction, click on this link: Whitman's Mad Tea Party Video Game.).


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Walt Disney World and Disneyland are usually thought about a few of the very best theme park on the planet. While it is type of odd to see a parlor game based upon a theme park, there have really been a couple parlor games developed over the years about Disneyland/Disney World. While I am taking a look at the 2004 version of the Disney Magic Kingdom Video game today, there was another Magic Kingdom game launched back in 1972.


The Disney Magic Kingdom Game has enough appeal to attract Disney fans but shares too much in common with standard roll and move games to appeal to anybody else.How to Play My Thoughts Should You Buy? RemarksA player begins their turn by rolling one of the 2 dice. If a player is at a railway station they can choose to roll the red railroad die.


Disney Board GameDisney Board Games
When a player rolls the white die they will have the ability to move their playing piece up to the number of click to read more spaces they rolled. Gamers don't need to use their whole roll however they must move at least one area. While moving each area on the gameboard counts as one area.


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When a player begins their turn on a railroad space they have the alternative of rolling the railroad die (disney board games). When rolling the railroad die there are 2 potential outcomes: Instead of rolling the railroad die the gamer could choose to utilize a Railroad Pass which lets them instantly relocate to one of the other railroad spaces.


This is done after the gamer has completed all of the other over here actions for their turn. If the card is a Railroad Pass or a Fast Pass the player can keep the card in their hand. This gamer has actually rolled a two so they will draw an event card after they have ended up the rest of their turn.


The player who drew this event card gets to send out among the other players to the Main Street Parade area. Some special guidelines regarding the event cards are as follows: If an occasion card says "send any gamer" they can send themselves or any other gamer. If the card states "send out another gamer" the player can not send themselves.


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The railroad spaces, info center, emergency treatment, food court and park entryway are not tourist attractions. If a card has a player relocation somebody to get Mickey's or Donald's sign, they get to selected who is relocated to the area and collects the sign. They also get to select where Mickey/Donald relocate to.

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